CO2: Second Chance genre_MagicFor 1 4 players, ages 12+, playing time around 60 120 minutes. In the 1970s, the governments of the world faced unprecedented demand for energy, and polluting power plants were built everywhere in order to meet that demand. Year after year, the pollution they generate increases, and nobody has done anything to reduce it. Now, the impact of this pollution has become too great, and humanity is starting to realize that we must meet our energy demands
and stranger things which send their servitors to spread their faith into the City Between
Twenty years ago
Jump into the Marvel Universe with Marvel Champions: The Card Game
fans of King of Tokyo: Power Up
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she must discard one card previously collected
airships and lightning trains
sinister text called The King in Yellow drove those who read it to madness
and even the worst habs of Mega-City One seem safe juxtaposed to the war-ravaged horrors waiting beyond the walls of civilization…
monsters and magic
The game includes 75 cases and each case is represented by a card that features a crime told in story form
The Book of Demons takes an in-depth look at the Abyssal enemies of the 13th Age—the demonic hordes whose eternal struggle to shatter reality causes hellholes