Worms of the Earth [The Dark] IDW Comics 2012Set: The Dark Type: Enchantment Rarity: Rare Cost: {2}{B}{B}{B} Players can't play lands. Lands can't enter the battlefield. At the beginning of each upkeep, any player may sacrifice two lands or have Worms of the Earth deal 5 damage to that player. If a player does either, destroy Worms of the Earth. The ground collapsed, leaving nothing but the great Worms' mucous residues.
Set: Shadowmoor Type: Creature — Bird Rarity: Rare Cost: {5}{W}{W} Flying
Set: Alpha Edition Type: Artifact Rarity: Rare Cost: {4} All Swamps are 1/1 black creatures that are still lands
Put that card into your hand and all other cards revealed this way into your graveyard
Once guarded by the Knights of the Reliquary
you gain twice that much life instead
−3: Return target creature card from your graveyard to the battlefield
Set: Legends Type: Creature — Insect Rarity: Rare Cost: {1}{G}{G} Flying
Set: Fifth Edition Type: Artifact Rarity: Rare Cost: {1} Creatures with power 3 or greater don't untap during their controllers' untap steps
at the beginning of each of your upkeeps for the rest of the game
Target creature gets +X/+0 until end of turn
" Femeref tale
"'Tis the set of sails