Grasp of the Arknight [ARC078-L] (Arcane Rising) 1st Edition Cold Foil Battle for Zendikar Prerelease PromosSet: Arcane Rising Edition: 1st Edition Finish: Cold Foil Type: Equipment Subtype: Arms Rarity: Legendary Class: Runeblade Once per Turn Action [2 Resource]: Create a Runechant token. This ability costs an additional [1 Resource] to activate for each Runechant you control. Go again Battleworn (If you defend with Grasp of the Arknight, put a 1 [Defense] counter on it when the combat chain closes.)
Set: Arcane Rising Edition: 1st Edition Finish: Regular Type: Action Subtype: Attack Rarity: Majestic Class: Generic Cost: 2 Power: 6 Defense reactions can't be played to Command and Conquers chain link
Set: Crucible of War Edition: 1st Edition Finish: Rainbow Foil Type: Action Rarity: Majestic Class: Warrior Cost: 1 Your next weapon attack this turn gains +2 [Power] and go again
(You decide whether to use Gambler's Gloves after seeing the result of the die roll
ante the top card of your library
attack action cards with combo gain go again this turn
gains +3 [Power]
Go again (The defending hero can't defend the attack with more than 1 card from their hand
Arcane Barrier 2 (If your hero would be dealt arcane damage
Set: Rivals of Ixalan Prerelease Promos Type: Creature — Vampire Cleric Rarity: Mythic Cost: {2}{B}{B} Flying
At the beginning of the end step
you gain 1 life
Set: Welcome to Rathe Edition: Alpha Print Finish: Cold Foil Type: Equipment Subtype: Legs Rarity: Common Class: Generic Blade Break (If you defend with Ironrot Legs